Tuesday, November 30, 2010
Time to Nut Up or Shut Up!
The rough for page 4 is also complete. I feel I may have jumped the wall I was hitting with it. I find that when I introduce a key character, I want to do at least one panel of a close up on their face, and that shows some in this page, as well as the first. Looking at the pages, I can already see errors that I will correct for the next version/ post of them.
Tuesday, November 16, 2010
Slow to No Progress
Wednesday, November 3, 2010
Torn.. But Not in the Literal Sense
I'm now torn about my second page. I have been trying to push forward and get all the roughs done, but on Tuesday Lily Moore was looking at my work and told me to work on my second page some more. Her concerns were that I had too many panels, the top 3 being able to be combined and the middle section needing clarification on the characters blocking in relation to one another.
Monday, November 1, 2010
Yet another rough... post?
Wednesday, October 27, 2010
Tuesday, October 26, 2010
Roughing it
My first page roughed in. I had the sun panel already done and colored from my first attempt but redid all the other panels.
Thursday, October 21, 2010
Getting inside someone else's head
Tuesday, October 19, 2010
Script Overview
Tuesday, October 12, 2010
Continued Proposal
The Proposal
Monday, October 11, 2010
Visual Influence
Thursday, October 7, 2010
Small Changes
Inspiration
Tuesday, March 9, 2010
Last Update for the Final
I didn't get to UV map it as I couldn't find the time. I completed the model itself in class time and staying after class a while each night. One more class period or week and I would have had him finished completely.
I enjoyed making it, but struggled to keep the poly count down, so even in the low poly version he is just over 4,000 poly's.
Monday, March 1, 2010
Up to the Updates!
I noticed that a fresh face in the game design industry is hiring for multiple positions and thought others may be interested in Riot Games.
http://www.leagueoflegends.com/board/showthread.php?t=66803
Other than that, just trucking on the character model. No pictures currently, but I should have some in the next few days.
Tuesday, February 23, 2010
Forgot to Post
Thursday, February 11, 2010
Work Work
The exterior is coming along as well. I got the snow down and some of the lighting to get the right mood, but now I have to finish some of the deconstruction (ruins) of the keep before I texture. This weekend will be rather full of computer lab tanning.
Tuesday, February 2, 2010
COnstruction Underway
Thursday, January 28, 2010
Pre-Production
1. The place I chose is a rather ruined, personal keep of a necromancer. It is supposed to be kind of post apocalyptic fantasy, in an undetermined year. This keep was built in the frozen tundra, rather desolate surroundings and very cold. There would be the lingering scent of frozen death, potentially a few frozen skeletons or corpses laying about in the undisturbed snow.
I want the keep to have old and worn graves scattered around it as well as a broken, iron fence.
2. When thinking up the castle I realized that I was drawing on the old English castles and adding both a bit of a Disney twist (think Beauty and the Beast) and a dash of the Asian/ Eastern palace style.
My use of plants will be extremely limited, sticking to just some static grass that may be poking through the snow and maybe a small dead snag of a tree. I could include dead vines if I feel that the scene is truly missing something in color or line.
I'll have to figure out and include a fair amount of stone and/or brick textures as well as some textures to try to capture the feel of the snow.
The pictures attached are some rough concepts of the exterior scene and some of the interior.
Tuesday, January 26, 2010
Ready to model the next project.
I am going for a frozen keep in the tundra. These images should help me in narrowing my pallet as well as being good reference for forms.
Lighting should be interesting with the use of snow, or planned use of snow at least.